EnergyKit Apple Watch App Design

The wearable design for the Apple Watch app provided both status updates and prompts for user feedback, enabling it to adapt and make better recommendations.

Primary Goals

  • Identify target users and value propositions.
  • Specify the smallest necessary app and MVP feature set.

Metrics

  • User satisfaction and the likelihood of recommendation.
  • Task success rates, failure rates, and time spent.

Techniques

  • Lean UX, low and high-fidelity prototyping.
  • Usability testing and guerrilla ethnography.

Roles

  • UX designer, UI designer, visual designer, UX strategist, and MVP developer.
  • UX researcher, interviewer, and ethnographer.